

The DS is capable of pretty good looking 3D and it would have been nice to be able to see a few FMV cutscenes that many other RPGs use.įrom a gameplay standpoint, Dark Dawn plays exactly like its predecessors and there’s nothing wrong with that because the basic formula that was established from the first game still works very well.


Dark Dawn has plenty of cutscenes, but, unfortunately, they haven’t evolved much from the text and speech bubbles of the original games. If you’ve played a console RPG before, you probably already know a lot of the story arcs involved in Dark Dawn.īecause storylines don’t really change too much in RPGs, the way the tale is told is usually the differing factor – with cutscenes being the most popular choice. If you played the original games and are a little antsy about the new characters, there’s no need to be because they all behave – both in terms of personality and gameplay – exactly like their parents did.įor example, just like his dad, Matthew is a silent Venus adept leader, who will, literally, not say anything while Tyrell is a brash, slightly dimwitted Mars adept just like Garet.Īs far as the overall story goes, the game follows many conventions in the genre and spins a tale where one seemingly small task spirals into a larger, grander quest to save the world.

There’s the main protagonist, Matthew, who’s the son of Isaac, Garet’s son Tyrell, Ivan’s daughter Karis and Mia’s son Rief, with an additional four more party characters that you will encounter.
